Electronic sports, which encompass competitive gaming, have experienced a boom in recent years. The niche, which started out small, has become one of interest, attracting thousands of enthusiasts and birthing new gamers. Today, there are tons of tournaments, some of which reward winning teams and players with life-changing sums.
However, the industry wasn’t always flourishing; in fact, it had very humble beginnings. This post delves into the evolution of esports, discussing how it moved from a small sector to a billion-dollar industry.
Table of Contents
The Early Days of Esports
Competitive games have become so widespread that online gambling sites now cover them. One of such is ggbet.one/en, a platform that boasts a great layout and impressive promotions. It covers the most popular games, including Counter Strike, League of Legends, and Valorant. You can bet on these events once you register and deposit on the platform.
Before their popularity, Alexander Sahfto Douglas, a computer scientist, laid the foundation of competitive gaming with his thesis in 1952. He implemented the famous Tic-Tac-Toe game, but due to limited resources, users could only play against the computer.
Multiplayer options came to light in 1958 with the game “Tennis for Two.” It allows contests between two players who shoot the ball over the net against each other using joysticks.
Then Spacewar launched in 1062 and kicked off the era of eSports. Thanks to the game’s popularity, the AI Laboratory at Stanford hosted the Intergalactic Spacewar Olympics, which is still considered the first eSports tournament. Winners were gifted a one-year subscription to Rolling Stones Magazine.
Looking Beyong Spacewar and Into the 90s
Many other titles came after Spacewar. In 1972, the first gaming console made its debut and arcades became highly sought after. Later in 1979, Starfire and Asteroids appeared. Both allowed the use of a high score list that measures a player’s skill. In 1988, Netrek entered the gaming scene. It was the first title to allow as many as 16 people to play against each other on the web.
Nintendo saw the draw that electronic games presented and decided to hold the Nintendo World Championship. Rad Racer, Super Mario Bros., and Tetris were the games that gamers played for a chance to receive modules.
Walking into the 2000s
The late 1990s introduced cheaper hardware and better software, allowing for the development of even more interactive games. South Korea facilitated the sector’s growth during the 2000s by organizing the World Cyber Games. Three years later, in 2003, France held the first Electronic Sports World Cup.
In 2004, Halo 2 made its debut, and 2005 marked a remarkable shift in tournaments with the CPL World Tour. It was the first eSports contest with a purse of $1 million. However, it wasn’t until 2007, during the Championship Gaming Series, that a winning team walked away with a prize of over $1 million.
The Current Esports Landscape
Technological advancements have brought changes to the eSports industry. Thanks to these innovations, companies can create games with better visuals, faster gameplay, and more interactive options. They also explore newer features, allowing for the implementation of storylines and narratives that change based on the gamer’s decisions.
Currently, there are several competitive games that draw interest, but a few are riding a higher tide. One of these is League of Legends, a MOBA (multiplayer online battle arena) game that launched in 2009. It revolves around two separate teams, each having five members, both collecting points and other items to defeat their opponents. LOL boasts massive viewership, with the 2023 tournament recording over 6 million people.
Another is Dota 2, also a MOBA release that was launched in 2013. Its tournament is one of the largest in the industry, with the 2021 edition recording a prize of over $40 million. This was the largest amount for any single eSports event.
Professional Teams and Organizations
Tournaments have given rise to professional organizations. These teams participate in various competitions, aiming to accumulate points and make it to the grand final. Several of them, including Team Liquid, Fnatic, and FaZe Clan have won these tourneys.
Future Prospects and Considerations
With more technological advancements on the horizon, the future of eSports seems promising. More companies are looking to sponsor events. This translates to higher prize pools and is sure to generate more viewership and revenue.
Virtual and augmented reality are also changing the scene. Including these systems in games will enhance the overall experience. Players will be able to interact with these titles in more exciting ways. That’s because, instead of simply gaming on a console, you’re transported to a virtual world that seems real.
The growth of electronic sports over the years has been impressive. This industry has gone from multiplayer contests that reward yearly subscriptions to highly anticipated events with massive prize pools. Considering the evolving technology, we’re sure to see even better innovations in the eSports sector.