The gaming and gambling industry encompasses one of the most relevant markets in the home entertainment business. Nonetheless, behind the numerous titles that these two sections have put out over the years, there are key technologies that have enabled the evolution and development of this industry. Join us as we go over the technologies that have been changing the course of games and innovated the way we gamble and Online Cricket Betting ID.
Online and multiplayer gaming
Currently, almost all games and playing devices require you to be connected to the internet to play. However, this hasn’t always been the norm. Online and multiplayer modes only began being incorporated into games from the mid-1990s. Games such as DOOM and Quake were some of the first to introduce networked multiplayer gameplay. With the rise of Counter-Strike, in 2003, online gaming boomed and developers realized this technology’s potential.
In the following years, consoles also began introducing this feature, first with Xbox Live, and then with PlayStation 3. In the 2010s, online games found a new home on smartphones, allowing everyone to join online gaming. In recent years, this trend was particularly relevant for online casinos, which can now be accessed in real-time on virtually all smartphones. Users looking to join an online casino for real cash can easily access these platforms to play against other users and experience online slot, bingo, and casino gaming.
Improved Smartphone hardware
While Cricket ID has certainly been a decisive tool for the rise of gaming as we know it, smartphones and the technology that runs these games have equally contributed to the success of the gambling and gaming industry. Developers and programmers had to come up with a way to develop smartphones that could run complex games, with demanding elements, graphics, animations, among others. In other words, mobile devices had to be massively upgraded to become powerful gaming smartphones.
Currently, there are great intermediate models, with 6 or 8 GB of RAM, 6 or 8-core processors, and a lot of storage capacity. This was only made possible due to the introduction of the SoC (System on a Chip) architecture, where the processor is divided into two parts: one part which is intended to run high demand applications, such as games; and another designed for simpler actions, such as processing background apps, notifications, etc.
This helps smartphones run incredibly realistic games, in addition to keeping the phone capable of processing several tasks at once without hurting the user’s experience. Nowadays, some of the most sophisticated gaming phones in the market can run demanding games for hours on end without draining their batteries.
Although the concept of virtual reality only became a reality in recent years, VR dates to around 1830. It was only in the mid-1990s, with an old Nintendo Project titled Virtual Boy, that VR started to take shape. Virtual Boy used a head-mounted display creating a similar effect to current virtual reality headsets.
At first, like with all new technology, hardware prices were high, and the equipment was uncomfortable which contributed to this technology’s lack of popularity. Over the years, with the development of improved equipment, namely 2016’s Oculus Rift, VR has found a new life. In fact, it is currently considered to be one of the most promising technologies for the next decade and vital for the creation of the Metaverse.
Virtual reality has also been incorporated into several casino games, with users getting to experience more realistic and immersive games. In the coming years, VR is expected to become a crucial technology in the gambling market and a key tool to attract new users. Some of the leading casinos in the market are already experimenting with VR and exploring ways to incorporate this technology into their platforms.
While these are some of the leading technologies that have changed the gambling and gaming markets in recent years, the evolution of artificial intelligence, Ray tracing and animated photorealism are also relevant advances.